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feat(bin): add sfx to render notification sounds offline from TOML recipes
sfx is a single-file uv script that synthesises sounds from sine partials and seeded noise, so its output contains no samples, SoundFonts or model output, renders without a network once uv has installed numpy and mido, and comes out byte-identical on every run. Each sound in a recipe is normalised to a target loudness (ITU-R BS.1770, default -26 LUFS, the level of the macOS Glass alert) and written as WAV, with optional MP3 through ffmpeg and a MIDI file of the same notes. Unknown keys and bad note names stop the render with an error naming the table. The new sound-design skill documents the recipe format and how to design notification sounds; link-ai-configs.sh links it for omo and Claude Code.
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@@ -50,8 +50,8 @@ targets=(
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# steps are in .config/omo/skills/README.md. frontend-workflow is the OmO
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# delegation process skill and is not linked into Claude Code; the rest are
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# shared by both harnesses.
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omo_skills=(frontend-workflow impeccable web-design-guidelines product-marketing copywriting copy-editing emails cold-email content-strategy seo-audit ai-seo launch social)
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claude_skills=(impeccable web-design-guidelines product-marketing copywriting copy-editing emails cold-email content-strategy seo-audit ai-seo launch social)
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omo_skills=(frontend-workflow impeccable web-design-guidelines product-marketing copywriting copy-editing emails cold-email content-strategy seo-audit ai-seo launch social sound-design)
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claude_skills=(impeccable web-design-guidelines product-marketing copywriting copy-editing emails cold-email content-strategy seo-audit ai-seo launch social sound-design)
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for skill in "${omo_skills[@]}"; do
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sources+=(".config/omo/skills/$skill")
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targets+=(".omo/agent/skills/$skill")
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