- Move the vendored skills from .config/opencode/skills to .config/omo/skills, with provenance and local changes in its README - Rewrite Impeccable's script paths to ~/.omo/agent/skills/impeccable so its detector and live-server verbs resolve under omo - frontend-workflow hands screenshots to a visual-engineering task instead of opencode run - Move the notes commands and /impeccable to .config/omo/prompts as omo prompt templates; setup-mcp stays behind because it writes opencode.json - Archive DEVELOPMENT-WORKFLOW.md and UI-WORKFLOW.md under .config/omo/archive; nothing loads them - link-ai-configs.sh links the skills into omo and Claude Code only and stops linking OpenCode's config, TUI, plugins and workflow docs - setup-mac.sh and Brewfile.apps stop installing OpenCode; README and .withcontextconfig.jsonc follow the new layout ~/.config/opencode/AGENTS.md stays linked: omo's rules engine reads it before ~/.claude/CLAUDE.md and stops at the first hit, so it carries the shared preferences and keeps OMC's instructions out of omo.
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Extract Flow
Identify reusable patterns, components, and design tokens, then extract and consolidate them into the design system for systematic reuse.
Step 1: Discover the Design System
Find the design system, component library, or shared UI directory. Understand its structure: component organization, naming conventions, design token structure, import/export conventions.
CRITICAL: If no design system exists, do not create one yet. STOP and call the question tool to clarify. Understand the preferred location and structure first.
Step 2: Identify Patterns
Look for extraction opportunities in the target area:
- Repeated components: Similar UI patterns used 3+ times (buttons, cards, inputs)
- Hard-coded values: Colors, spacing, typography, shadows that should be tokens
- Inconsistent variations: Multiple implementations of the same concept
- Composition patterns: Layout or interaction patterns that repeat (form rows, toolbar groups, empty states)
- Type styles: Repeated font-size + weight + line-height combinations
- Animation patterns: Repeated easing, duration, or keyframe combinations
Assess value: only extract things used 3+ times with the same intent. Premature abstraction is worse than duplication.
Step 3: Plan Extraction
Create a systematic plan:
- Components to extract: Which UI elements become reusable components?
- Tokens to create: Which hard-coded values become design tokens?
- Variants to support: What variations does each component need?
- Naming conventions: Component names, token names, prop names that match existing patterns
- Migration path: How to refactor existing uses to consume the new shared versions
IMPORTANT: Design systems grow incrementally. Extract what is clearly reusable now, not everything that might someday be reusable.
Step 4: Extract & Enrich
Build improved, reusable versions:
- Components: Clear props API with sensible defaults, proper variants for different use cases, accessibility built in (ARIA, keyboard navigation, focus management), documentation and usage examples
- Design tokens: Clear naming (primitive vs semantic), proper hierarchy and organization, documentation of when to use each token
- Patterns: When to use this pattern, code examples, variations and combinations
Step 5: Migrate
Replace existing uses with the new shared versions:
- Find all instances: Search for the patterns you extracted
- Replace systematically: Update each use to consume the shared version
- Test thoroughly: Ensure visual and functional parity
- Delete dead code: Remove the old implementations
Step 6: Document
Update design system documentation:
- Add new components to the component library
- Document token usage and values
- Add examples and guidelines
- Update any Storybook or component catalog
NEVER:
- Extract one-off, context-specific implementations without generalization
- Create components so generic they are useless
- Extract without considering existing design system conventions
- Skip proper TypeScript types or prop documentation
- Create tokens for every single value (tokens should have semantic meaning)
- Extract things that differ in intent (two buttons that look similar but serve different purposes should stay separate)