docs: update README and AGENTS.md with boolean ops, undo tree, new architecture
- Document boolean shape operations feature and boolean_op MCP tool - Document visual undo tree with Cmd+H shortcut - Add BooleanOp to WebSocket protocol examples - Update architecture tree with history.rs, boolean.rs modules - Add i_overlay and earcutr to dependency table - Update roadmap: mark boolean ops and undo tree as complete
This commit is contained in:
15
AGENTS.md
15
AGENTS.md
@@ -11,6 +11,7 @@ Guidelines for AI agents working in this Rust codebase.
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- WebSocket: tokio-tungstenite
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- Serialization: serde/serde_json
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- Error handling: anyhow/thiserror
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- Boolean ops: i_overlay, triangulation: earcutr
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- Logging: tracing
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## Build/Lint/Test Commands
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@@ -37,8 +38,19 @@ cargo doc --open # Generate and open docs
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src/
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├── main.rs # Entry point, window setup
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├── app.rs # Main app state, UI (eframe::App impl)
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├── session.rs # Session/tab state with history integration
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├── history.rs # Undo tree: branching history, snapshots, checkout, fork
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├── persistence.rs # Workspace save/load
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├── command_palette.rs # Cmd+K fuzzy command palette
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├── element_tree.rs # ElementTree, Element, ElementKind types
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├── clipboard.rs # System clipboard integration
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├── mermaid.rs # Mermaid -> SVG rendering
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├── drawing/
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│ ├── element.rs # DrawingElement, Shape (incl. Path), ShapeStyle, hit testing
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│ ├── boolean.rs # Boolean shape ops (union, intersection, difference, xor)
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│ ├── tool.rs # Tool enum, DragState, ResizeHandle
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│ ├── render.rs # Shape rendering via egui Painter + triangulation
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│ └── mod.rs # Re-exports
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├── canvas/
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│ ├── state.rs # Pan/zoom transformation state
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│ └── interaction.rs # Mouse/keyboard input handling
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@@ -46,7 +58,7 @@ src/
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│ ├── parser.rs # SVG -> ElementTree conversion
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│ └── renderer.rs # SVG -> pixels (resvg/tiny-skia)
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└── agent/
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├── protocol.rs # JSON message types
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├── protocol.rs # JSON message types (incl. BooleanOp)
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└── server.rs # WebSocket server (ws://127.0.0.1:9876)
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```
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@@ -163,6 +175,7 @@ WebSocket server on `ws://127.0.0.1:9876`:
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{"type": "GetElementById", "id": "button-1"}
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{"type": "Describe"}
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{"type": "GenerateCode", "target": "react", "element_id": null}
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{"type": "BooleanOp", "operation": "union", "element_ids": ["id1", "id2"], "consume_sources": true}
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// Response
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{"type": "Tree", "tree": {...}}
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52
README.md
52
README.md
@@ -31,9 +31,11 @@ agcanvas (short for **Augmented Canvas**) bridges the gap between visual design
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### Canvas & Drawing
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- **SVG Paste** — Copy frames from Figma, paste directly (Cmd+V)
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- **Shape Drawing** — Rectangles, ellipses, lines, arrows, text directly on canvas
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- **Boolean Shape Operations** — Union, intersection, difference, XOR on overlapping shapes via agent API
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- **Selection & Editing** — Select, move, resize shapes with corner handles
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- **Mermaid Diagrams** — Write Mermaid syntax, render as SVG on canvas
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- **Sessions/Tabs** — Multiple canvases in tabs, each with independent state, creator tracking (human vs agent), descriptions, and timestamps
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- **Visual Undo Tree** — Git-like branching history with checkout, fork, and tree visualization (Cmd+H)
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- **Pan/Zoom** — Smooth canvas navigation
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- **Session Persistence** — Auto-saves workspace to `~/Library/Application Support/agcanvas/`, restores all tabs on launch
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- **Command Palette** — Cmd+K to search and execute any command with fuzzy matching
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@@ -99,36 +101,23 @@ agcanvas-mcp --help
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### macOS `.app` Bundle
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agcanvas compiles into a native macOS application. The release binary (`target/release/agcanvas`) runs directly, but if you want a proper `.app` bundle you can double-click in Finder or drag to `/Applications`, use [`cargo-bundle`](https://github.com/burtonageo/cargo-bundle):
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agcanvas compiles into a native macOS application (Apple Silicon and Intel). Use the bundling script to create an `Augmented Canvas.app` you can open from Finder or drag to `/Applications`:
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1. **Install cargo-bundle:**
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```bash
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cargo install cargo-bundle
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./scripts/bundle-macos.sh
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```
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2. **Add bundle metadata** to `crates/agcanvas/Cargo.toml`:
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```toml
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[package.metadata.bundle]
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name = "Augmented Canvas"
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identifier = "com.agcanvas.app"
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icon = ["assets/icon.icns"]
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category = "public.app-category.developer-tools"
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short_description = "Interactive canvas for agent-human collaboration"
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```
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This builds a release binary and packages it into `target/release/bundle/Augmented Canvas.app`.
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To install directly to `/Applications`:
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3. **Bundle it:**
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```bash
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cargo bundle --release -p agcanvas
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./scripts/bundle-macos.sh --install
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```
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This produces `target/release/bundle/osx/Augmented Canvas.app`.
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To add a custom icon, place an `AppIcon.icns` file in `assets/` before bundling.
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4. **Install:**
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```bash
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cp -r "target/release/bundle/osx/Augmented Canvas.app" /Applications/
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```
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> **Note:** The raw `cargo build --release` binary already works as a native macOS app — `cargo-bundle` just wraps it in a `.app` bundle with an icon, metadata, and Finder integration. No code changes are needed.
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> **Note:** The raw `cargo build --release` binary already runs as a native macOS app — the bundle script wraps it in a `.app` with Info.plist, Finder integration, and HiDPI support. No third-party tools required.
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### Requirements
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@@ -169,6 +158,7 @@ agcanvas compiles into a native macOS application. The release binary (`target/r
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| Close Tab | Cmd+W |
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| Save workspace | Cmd+S |
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| Command palette | Cmd+K |
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| Toggle history panel | Cmd+H |
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| Reset zoom | Cmd+0 |
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## MCP Server (AI Agent Integration)
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@@ -229,6 +219,7 @@ Same MCP config format — add the `agcanvas` entry to your Codex MCP configurat
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| `update_drawing_element` | Update an existing drawing element's shape or style |
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| `delete_drawing_element` | Delete a drawing element by ID |
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| `clear_drawing_elements` | Clear all drawing elements from the canvas |
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| `boolean_op` | Perform boolean operations (union, intersection, difference, xor) on two or more shapes |
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All tools accept an optional `session_id` parameter. If omitted, the active session is used.
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@@ -332,6 +323,14 @@ Response:
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Targets: `html`, `react`, `tailwind`, `svelte`, `vue`
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#### Boolean operation on shapes
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```json
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{"type": "BooleanOp", "operation": "union", "element_ids": ["elem-1", "elem-2"], "consume_sources": true}
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```
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Operations: `union`, `intersection`, `difference`, `xor`. Set `consume_sources` to `true` to delete the source shapes after the operation. Optional `style` object to override the result's appearance.
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#### Ping
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```json
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@@ -374,7 +373,8 @@ crates/
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│ └── src/
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│ ├── main.rs # Entry point, window setup
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│ ├── app.rs # Main app state, UI, toolbar, drawing interaction
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│ ├── session.rs # Session/tab state management
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│ ├── session.rs # Session/tab state management with history integration
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│ ├── history.rs # Undo tree: branching history with snapshots, checkout, fork
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│ ├── persistence.rs # Workspace save/load (~/.agcanvas/)
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│ ├── command_palette.rs # Cmd+K command palette with fuzzy search
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│ ├── element_tree.rs # Structured element representation
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@@ -382,8 +382,9 @@ crates/
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│ ├── mermaid.rs # Mermaid → SVG rendering
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│ ├── drawing/
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│ │ ├── element.rs # DrawingElement, Shape, ShapeStyle, hit testing
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│ │ ├── boolean.rs # Boolean shape operations (union, intersection, difference, xor)
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│ │ ├── tool.rs # Tool enum, DragState, ResizeHandle
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│ │ └── render.rs # Shape rendering via egui Painter
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│ │ └── render.rs # Shape rendering via egui Painter (incl. Path triangulation)
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│ ├── canvas/
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│ │ ├── state.rs # Pan/zoom transformation state
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│ │ └── interaction.rs # Mouse/keyboard input handling
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@@ -412,6 +413,8 @@ crates/
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| `tokio-tungstenite` | WebSocket (both server and client) |
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| `rmcp` | MCP server SDK (Anthropic official) |
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| `dirs` | Platform data directory paths |
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| `i_overlay` | Boolean shape operations (union, intersection, difference, xor) |
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| `earcutr` | Polygon triangulation for Path rendering |
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| `serde`/`serde_json` | Serialization |
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## Roadmap
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@@ -425,11 +428,12 @@ crates/
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- [x] Session metadata (creator tracking, descriptions, timestamps, sorting)
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- [x] Session persistence (auto-save/restore workspace)
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- [x] Command palette (Cmd+K)
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- [x] Boolean shape operations (union, intersection, difference, xor)
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- [x] Visual undo tree with branching history
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- [ ] Real code generation (not just stubs)
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- [ ] Export to file
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- [ ] Diff view (before/after agent changes)
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- [ ] Plugin system for code generators
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- [ ] Undo/redo
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- [ ] Multi-select and group operations
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## License
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